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Channel: Radical Propositions » Stage3D
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Displacement maps and Metaballs

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One of the coolest aspects of stage3D is the ability to program your own shaders. Thanks to the  release of Starling 1.3 incorporating shaders into you’re 2D games is easy. In Starling shaders are called Filters and its just one line to assign one. sprite.filter = new BlurFilter(); Using pre-made filters is great but I’m more […]

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